Wednesday, September 25, 2019
Constitutionality of RFID Technology within the Las Vegas Gaming Essay
Constitutionality of RFID Technology within the Las Vegas Gaming Surveillance System - Essay Example asino and how much they are wagering in hopes of generating more revenue out of high rollers by using RFID systems to analyze game activity against statistical models of a suspicious winning streak. In the zero latency of Vegas where cameras track your profile from the moment you step inside a casino, the paper will intend to focus first on the relevancy and invasion of privacy that RFID tags cause. Activists fear thieves using RFID readers to track potential victims and overall identity theft, and thus the paper will examine historical uses of the RFID tags currently in book tracking, electronic toll collection, location sensing in tires, smart cards, etc. and compare the arguments against RFID tags between historical usage and the proposed in Vegas. The paper also intends to analyze the modes of privacy invasion already current and accepted in Vegas and analyze the increased burden that RFID may cause to the gambling community and whether this warrants a cause of concern. I intend on cross-examining the current RFID technology and the current Vegas standard of privacy invasion by researching numerous past cases for and against the invasion of privacy on both ends. I then hope to determine the benefits and the disadvantages of implementing the RFID technology into the Vegas gaming market. The U.S. gaming industry has witnessed a surge of activity in recent years and the gross domestic gaming revenue has recently peaked over $70 billion. Home to gaming centers Las Vegas and Atlantic City, Nevada and New Jersey respectively alone generates $15 billion of gaming revenue. The industry attracts approximately a quarter of the U.S. adult population into making nearly 300 million trips to gaming venues a year. Over the last thirty years, the industry has transitioned from a once low-tech and labor- intensive mom-and-pop operation to a technology-centered, large corporation-based entertainment empire. With an estimated 3 million Americans putting over $6 billion
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